![iconoclast](/img/default-banner.jpg)
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iconoclast
United States
Приєднався 11 гру 2011
I upload videos of my high scoring and one credit clears of arcade games, skillful playthroughs of action games on the highest difficulties (eg. Ninja Gaiden, Bayonetta, Devil May Cry), or just try to get the word out about some of the cool games I've played - without audio commentary and in the highest quality I can manage.
I typically include tips, strategies, or reviews in my video descriptions. My goal is to present all these awesome games in as good a light as I can, while helping other people get into them by showing off effective strategies and game knowledge to learn from. I hope you'll find my channel entertaining and informative!
I typically include tips, strategies, or reviews in my video descriptions. My goal is to present all these awesome games in as good a light as I can, while helping other people get into them by showing off effective strategies and game knowledge to learn from. I hope you'll find my channel entertaining and informative!
Rainbow Cotton Remake - Full Game, No Deaths
ININ Games and Success have teamed up once again to release another game in the Cotton series. This time, they've done a complete remake of the Dreamcast rail shooter, Rainbow Cotton. The original game was only released in Japan, so fans in the rest world finally have an easily accessible way to play it when it's released on May 9th for $19.99 on all current platforms.
Rainbow Cotton never had the greatest reputation, so the idea with this remake was to improve on its flaws. Were they successful? Well... yeah, for the most part. There are some things that really annoyed me, but as I kept playing the game and learning how to deal with the hard stuff, I ended up enjoying it in the end. But, I'm a fan of the series. I like the characters and setting, so the whole presentation of this game definitely made it more enjoyable for me. It's still far from being the best rail shooter, but Cotton fans can have fun with it.
There are several things that I'd really like to see improved, though.
For starters, the game is as barebones as it gets. I'm playing on PC, and there are no video settings whatsoever. It seems to render at 1080p, which is a bit ridiculous when you can load up a Dreamcast emulator and play the original at 4K(ish), but it still looks good enough to me. I appreciate that it apparently runs at 240fps as well. The much more egregious flaw is with the control options - or lack thereof. You cannot remap any buttons, and despite the fact that two different buttons work as shot, neither of them have autofire. That is very annoying for a couple reasons. Your rate of fire from just holding the shot button is fairly low, and it's nowhere near the rate you can get by rapidly tapping shot. Now, you 'need' to hold shot in order to prepare your fairies for a homing attack, so permanent autofire wouldn't be good either. Having two shot buttons can easily solve this, except they both behave the same way. So you might think, okay, my controller has an autofire function built in, so problem solved, right? Wrong. I've tried 30hz, 20hz, and even 12hz autofire on my controllers, and none of them work properly. Cotton either doesn't shoot at all, or she might rapid fire for a few seconds before it stops working completely. It's unreliable, and therefore useless. I play with an arcade stick, so I can double-tap my shot button to get a decent rate of fire without straining my wrists/hands etc, but this sucks for people on regular controllers. Why can't we just have an autofire function built in, like countless other games? (FYI: external autofire works perfectly fine in the Dreamcast game)
They've also made some balance changes. The most obvious one is how Cotton controls differently. In the Dreamcast game, whenever you stop moving, she constantly starts snapping back towards the center of the screen, which makes it hard to aim. The remake controls much more naturally, as you'd expect it to. It also takes less hold time to 'ready' your fairies. This is an improvement all around.
Some of the other changes might be more questionable, particularly the last boss. In the original game, you can defeat her by the time she first stops flying and faces you. In the remake, she activates an invincibility shield every time she reaches ~75/50/25% health, until she gets to the next stop. This means you have to dodge several more waves of attacks, and a few of them are really annoying until you memorize some safe ways to deal with them. The lasers are the worst, because it's so hard to see where they're going to appear and where you need to move, but I find sticking to the bottom left corner during the first wave, and the upper left corner for the second wave gives you good enough positioning to react to most of it. If you find yourself about to get trapped, you can just use magic, which gives you a few seconds of invincibility to get through it. The only other thing to watch out for are the little demons that shoot you from the water, but staying at the top of the screen keeps you safe from almost all of them. Once you figure this stuff out, she's not an issue.
I feel like they increased the health of some of the bosses as well, with Medusa being the most notable. To balance this out, another change that they made in the remake is to always start you on the next stage with at least 50% HP. So if you almost died on a boss, you still have a fighting chance in the next stage. With that in mind, I think the health bump works out alright.
0:00 Intro
6:28 Stage 1
14:28 Stage 2
21:46 Stage 3
30:21 Stage 4
40:08 Stage 5
55:18 Final Battle
1:02:16 Ending
-----
Beat 'em Ups (e.g. Final Fight): ua-cam.com/play/PLfI6IYca_kvMhpG1GR9sk8OYiWQMZZTgl.html
2D Action (e.g. Metal Slug): ua-cam.com/play/PLfI6IYca_kvNFjpnJ59Th6N0IU1PSpD3d.html
STG/Shmups (e.g. Dodonpachi): ua-cam.com/play/PLFE6B3779BE759F71.html
Rainbow Cotton never had the greatest reputation, so the idea with this remake was to improve on its flaws. Were they successful? Well... yeah, for the most part. There are some things that really annoyed me, but as I kept playing the game and learning how to deal with the hard stuff, I ended up enjoying it in the end. But, I'm a fan of the series. I like the characters and setting, so the whole presentation of this game definitely made it more enjoyable for me. It's still far from being the best rail shooter, but Cotton fans can have fun with it.
There are several things that I'd really like to see improved, though.
For starters, the game is as barebones as it gets. I'm playing on PC, and there are no video settings whatsoever. It seems to render at 1080p, which is a bit ridiculous when you can load up a Dreamcast emulator and play the original at 4K(ish), but it still looks good enough to me. I appreciate that it apparently runs at 240fps as well. The much more egregious flaw is with the control options - or lack thereof. You cannot remap any buttons, and despite the fact that two different buttons work as shot, neither of them have autofire. That is very annoying for a couple reasons. Your rate of fire from just holding the shot button is fairly low, and it's nowhere near the rate you can get by rapidly tapping shot. Now, you 'need' to hold shot in order to prepare your fairies for a homing attack, so permanent autofire wouldn't be good either. Having two shot buttons can easily solve this, except they both behave the same way. So you might think, okay, my controller has an autofire function built in, so problem solved, right? Wrong. I've tried 30hz, 20hz, and even 12hz autofire on my controllers, and none of them work properly. Cotton either doesn't shoot at all, or she might rapid fire for a few seconds before it stops working completely. It's unreliable, and therefore useless. I play with an arcade stick, so I can double-tap my shot button to get a decent rate of fire without straining my wrists/hands etc, but this sucks for people on regular controllers. Why can't we just have an autofire function built in, like countless other games? (FYI: external autofire works perfectly fine in the Dreamcast game)
They've also made some balance changes. The most obvious one is how Cotton controls differently. In the Dreamcast game, whenever you stop moving, she constantly starts snapping back towards the center of the screen, which makes it hard to aim. The remake controls much more naturally, as you'd expect it to. It also takes less hold time to 'ready' your fairies. This is an improvement all around.
Some of the other changes might be more questionable, particularly the last boss. In the original game, you can defeat her by the time she first stops flying and faces you. In the remake, she activates an invincibility shield every time she reaches ~75/50/25% health, until she gets to the next stop. This means you have to dodge several more waves of attacks, and a few of them are really annoying until you memorize some safe ways to deal with them. The lasers are the worst, because it's so hard to see where they're going to appear and where you need to move, but I find sticking to the bottom left corner during the first wave, and the upper left corner for the second wave gives you good enough positioning to react to most of it. If you find yourself about to get trapped, you can just use magic, which gives you a few seconds of invincibility to get through it. The only other thing to watch out for are the little demons that shoot you from the water, but staying at the top of the screen keeps you safe from almost all of them. Once you figure this stuff out, she's not an issue.
I feel like they increased the health of some of the bosses as well, with Medusa being the most notable. To balance this out, another change that they made in the remake is to always start you on the next stage with at least 50% HP. So if you almost died on a boss, you still have a fighting chance in the next stage. With that in mind, I think the health bump works out alright.
0:00 Intro
6:28 Stage 1
14:28 Stage 2
21:46 Stage 3
30:21 Stage 4
40:08 Stage 5
55:18 Final Battle
1:02:16 Ending
-----
Beat 'em Ups (e.g. Final Fight): ua-cam.com/play/PLfI6IYca_kvMhpG1GR9sk8OYiWQMZZTgl.html
2D Action (e.g. Metal Slug): ua-cam.com/play/PLfI6IYca_kvNFjpnJ59Th6N0IU1PSpD3d.html
STG/Shmups (e.g. Dodonpachi): ua-cam.com/play/PLFE6B3779BE759F71.html
Переглядів: 5 421
Відео
TMNT Wrath of the Mutants - Full Game 1CC
Переглядів 2,8 тис.Місяць тому
Wrath of the Mutants is a beat 'em up developed by Raw Thrills, originally released in arcades back in 2017, but now it has finally been released on all modern platforms. Unfortunately, it's not a great game. It did grow on me a bit as I played, but it has some major issues that you just can't look past. The two most annoying things to me are the gun enemies and the bosses. A lot of the enemies...
TMNT: Turtles in Time (Arcade / ADA) - Donatello 1CC
Переглядів 2,6 тис.2 місяці тому
I finally got around to learning the arcade version of Turtles in Time! I loved this game as a kid, but I knew I'd have to commit a decent chunk of time to it if I wanted to get the clear. It's a hard game, and honestly, it's full of bad and unfair design, but the presentation made us all love it regardless. And despite all of its faults, the difficulty still makes it fun and interesting to pla...
Contra: Operation Galuga - Arcade Hard - No Death Clear (Bill Rizer / No Perks)
Переглядів 9 тис.3 місяці тому
Following my previous Operation Galuga video with another Arcade Hard clear with Bill this time, who's essentially the default Contra character. His weapon set is a bit different from Browny's; most notably, he doesn't have the super powerful homing lasers that take care of almost everything before it poses any threat (though his missiles aren't bad). And that's a good thing, because it means y...
Contra: Operation Galuga - Arcade Hard - No Death Clear (Browny / No Perks)
Переглядів 17 тис.3 місяці тому
WayForward and Konami have finally released a new Contra game! If you don't count Rogue Corps (and who does?), it's been 13 years since the last proper Contra game came out - Arc System Works' incredible Hard Corps: Uprising. That's a hard act to follow, but WayForward clearly took a lot of notes from HCU and made a very respectable entry in the series. I do have some complaints of course, but ...
Streets of Rage 4 - Mania+ S-Rank 1CC (Shiva) (v08)
Переглядів 4,8 тис.3 місяці тому
I've been playing this again recently, getting back to S-ranking Mania with the rest of the cast. Shiva isn't the strongest character in the game, but he might be the most fun one to play. He's got a nice moveset with air combos and OTGs that give him some fun combo opportunities, but his attacks can leave him pretty open. It sucks doing a flying kick into a big group of enemies and getting sma...
Zenless Zone Zero - All Characters Combat Compilation (Equalizing Test Beta)
Переглядів 3,4 тис.6 місяців тому
Zenless Zone Zero is an upcoming free-to-play action RPG from miHoYo, creators of Genshin Impact and the Honkai series. I was invited to participate in this beta, and having never played one of miHoYo's games before, I thought it would be a good opportunity to try one out. As far as I know, Genshin Impact is an open world game. Zenless Zone Zero goes in a different direction and plants you in a...
Night Slashers - No Death Clear (Jake)
Переглядів 4,8 тис.7 місяців тому
A remake of Night Slashers was recently shown off, so why not go back and play the original? I am a bit late for the horror-themed month, but I'm going to get back to more consistent uploads now. This is a pretty good game to start off with. It's not difficult, it looks great and has awesome aesthetics, and it's fun to play despite the ever-present Data East jank. My only real complaints about ...
TMNT: Shredder's Revenge - Gnarly No Death Clear (Karai / Arcade Mode)
Переглядів 41 тис.9 місяців тому
TMNT Shredder's Revenge received a new DLC update a few days ago - Dimension Shellshock (for $7.99)! This brings two new playable characters into the game, the samurai rabbit Usagi Yojimbo, and Karai, a high ranking member of the Foot Clan. There's also a new survival mode, with new stages, power ups, and even the ability to play as the bosses, and new color palettes for every character. Karai ...
TMNT: Shredder's Revenge - Gnarly No Death Clear (Usagi Yojimbo / Arcade Mode)
Переглядів 110 тис.9 місяців тому
TMNT Shredder's Revenge received a new DLC update a few days ago - Dimension Shellshock (for $7.99)! This brings two new playable characters into the game, the samurai rabbit Usagi Yojimbo, and Karai, a high ranking member of the Foot Clan. There's also a new survival mode, with new stages, power ups, and even the ability to play as the bosses, and new color palettes for every character. I have...
En Garde! - Full Game, No Deaths (Hard Mode)
Переглядів 6 тис.10 місяців тому
En Garde! is a new "swashbuckler action game," according to the developers, Fireplace Games. Its closest comparison is probably Sifu, which is one of the all time great action games, so it's not a bad one to draw from! But rather than kung fu, En Garde goes for more of a Zorro, or perhaps a Puss in Boots vibe. It has fast-paced sword fighting with some platforming in between, and it's set in a ...
Dawn of the Monsters - Nightmare Arcade Mode - No Death Clear (Meteor Temujin)
Переглядів 6 тис.10 місяців тому
Dawn of the Monsters is a kaiju beat 'em up from 13AM Games and WayForward from 2022. Now, a year later, they're releasing a big content update - one for free, and one paid DLC. The free update for everyone includes New Story (replay the story with all Augments), New Game (higher difficulty and remixed enemy placements, I think), Trial Mode (similar to combo trials in fighting games), in-game a...
Double Dragon Gaiden - Max Difficulty, Full Game 1CC (The Mayor & Marian / Ending B)
Переглядів 13 тис.10 місяців тому
Double Dragon Gaiden is a brand new Double Dragon game from Secret Base. I'm not familiar with this developer, but the good news is they did a great job! This game has a pretty unique structure for a beat 'em up: you can play the stages in any order, but every time you clear a stage, the difficulty and length of the next one increases. There's also a roguelike reward system in place - each time...
Double Dragon Gaiden - Full Game 1CC (Marian & Uncle Matin / Ending B)
Переглядів 9 тис.10 місяців тому
Double Dragon Gaiden is a brand new Double Dragon game from Secret Base. I'm not familiar with this developer, but the good news is they did a great job! This game has a pretty unique structure for a beat 'em up: you can play the stages in any order, but every time you clear a stage, the difficulty and length of the next one increases. There's also a roguelike reward system in place - each time...
Double Dragon Gaiden - Full Game 1CC (Billy & Jimmy / Ending A)
Переглядів 38 тис.10 місяців тому
Double Dragon Gaiden is a brand new Double Dragon game from Secret Base. I'm not familiar with this developer, but the good news is they did a great job! This game has a pretty unique structure for a beat 'em up: you can play the stages in any order, but every time you clear a stage, the difficulty and length of the next one increases. There's also a roguelike reward system in place - each time...
RayCrisis HD (PS4) - WR-03 TLB 1CC - 11,797,760 Pts (Map 19)
Переглядів 2,3 тис.11 місяців тому
RayCrisis HD (PS4) - WR-03 TLB 1CC - 11,797,760 Pts (Map 19)
SD Shin Kamen Rider Rumble - Full Game Clear (Master Difficulty)
Переглядів 8 тис.11 місяців тому
SD Shin Kamen Rider Rumble - Full Game Clear (Master Difficulty)
RayStorm NEO-HD (PS4) - R-GRAY2 1CC - 16,223,700 Pts
Переглядів 3,3 тис.11 місяців тому
RayStorm NEO-HD (PS4) - R-GRAY2 1CC - 16,223,700 Pts
Street Fighter 6 - From Diamond to Master Rank (Marisa)
Переглядів 2,2 тис.Рік тому
Street Fighter 6 - From Diamond to Master Rank (Marisa)
Mayhem Brawler - Legend Difficulty - No Death Clear (Alley Witch / Route B)
Переглядів 17 тис.Рік тому
Mayhem Brawler - Legend Difficulty - No Death Clear (Alley Witch / Route B)
G-DARIUS HD - 50,891,440 Points 1CC (Omicron)
Переглядів 4,7 тис.Рік тому
G-DARIUS HD - 50,891,440 Points 1CC (Omicron)
Streets of Rage 4 (2023 Update) - Mania+ S-Rank 1CC (Axel)
Переглядів 166 тис.Рік тому
Streets of Rage 4 (2023 Update) - Mania S-Rank 1CC (Axel)
【4K】SIFU - All Arenas, All Gold Stamps
Переглядів 56 тис.Рік тому
【4K】SIFU - All Arenas, All Gold Stamps
Streets of Rage 4 (2023 Update) - Mania+ S-Rank 1CC (Blaze)
Переглядів 188 тис.Рік тому
Streets of Rage 4 (2023 Update) - Mania S-Rank 1CC (Blaze)
Wo Long - Lu Bu (No Damage / Naked Level 1 / Rising Dragon)
Переглядів 2,8 тис.Рік тому
Wo Long - Lu Bu (No Damage / Naked Level 1 / Rising Dragon)
Double Dragon (Arcade) - No Elbow, No Death Clear
Переглядів 2,4 тис.Рік тому
Double Dragon (Arcade) - No Elbow, No Death Clear
Hi-Fi RUSH - Rhythm Master S-Rank - Tracks 8, 9, 10, 11, 12 (Part 3)
Переглядів 3,7 тис.Рік тому
Hi-Fi RUSH - Rhythm Master S-Rank - Tracks 8, 9, 10, 11, 12 (Part 3)
Hi-Fi RUSH - Rhythm Master S-Rank - Tracks 3, 4, 5, 6, 7 (Part 2)
Переглядів 3,4 тис.Рік тому
Hi-Fi RUSH - Rhythm Master S-Rank - Tracks 3, 4, 5, 6, 7 (Part 2)
Is that an Orion illustration
Bill Rizer has a lot of one-liners, LOL! Nicely done play-through of "Operation Galuga."
ラストシーン・・・「ハイヒール」での競歩がスゴイ!ジェシカ;^^;
The graphics is like in the hunt lol
I love playing as Usagi, don’t get me wrong… but who wouldn’t love a completely original Usagi Yojimbo video game???
i am cle an dodge 228
Wow this is a clean looking game One Hella of a job What system did this come out on
I played it on PC, but I think it's also on PS4, Xbox, and Switch.
Amazing run! Was this the beat em’ up bundle version? Which console/PC?
Nah, I played this one on MAME. I play it in the beat 'em up collection on PC now though.
@@iconoclast575 I see. Thanks for the reply.
This game was a HUGE letdown… this was NOT Streets of rage. I hope they had followed up from Streets of rage remake or Streets of rage X. They had destroyed the whole mechanics and the game play. Huge disappointment!
Ugh, the last boss is so frustrating I gave up on this game
3:50
How are you doing some of them moves? Think il go in traing later and seenif im missing some
April: Any comment? 🫵🎤
This one is an absolute BITCH to pure plat. Even if you're abusing lollipops as the fight goes on for so long so realistically it's only an option at certain points.
This game NEEDS to be made into either a TV series, comic, or movie series'. It would be dope. I want to know DEEPER on each of the characters. Eji, Sofia, Jamilia, Leone, and all the others. On their back stories and how they relate to the nephilim. And of course... Have awesome Kaiju fights
in the mid 90s i used to see this a lot at the arcade. But hell i couldnt even play. Older kids would hog the machine. no matter how many times i visited the arcade, its always taken. Until i saw it gone forever. I played the kiddie games instead in tossing balls at a clowns mouth
Never seen a bad guy with a knee brace 😂 I want to play this now!
Dude clearly got hit in chapter 3 and 4
7:20 the most painful choke I can feel it bro💀 on combo break
Amazing play! I am recently trying to get S rank on every stages, but couldn't make it in arcade mode... Would anybody let me know how much point do I need to get a S rank in mania + arcade mode?
Streets of Rage 4 set the standard so high. This looks ok. Might get
Adams 😢
You called the police to fight the police...nice.
That cable ability is such a cool ability. I need to check this game out.
Great run! Can you please explain me the strat you adopt at 14:20?
The stage 4 boss randomly chooses between two different attacks at that point. If the discs he shoots out have a space in between each one, it's harder to use them to fill up your hyper gauges, and you won't get as many hits from them for the end of stage bonus. You can dodge this attack and wait for him to start over, where he will hopefully use the other version of that attack that has three discs pressed together. That one will generate more hyper gauge and hits.
@@iconoclast575 got it. Thank you!
Wow. He is crazy.
Had the original, and this is a solid upgrade. I had no idea about the special moveset for the captions. The side graphs are actually helpful here. Super cool!
This game is freaking amazing
around the 1:17 mark, that track for the stage is a total banger though can't fully hear it all the time sadly
Hard as hell but oh so damn good
odin sphere
Usagi is so underrated. He is a bunny samurai from another dimension. How cooler can you get with that?
After playing this game until the end i must say damn Riki is the most broken character, hoping the Lee brother in upcoming dlc is strong as he is
Ohhh so this is where that rule 34 video came from!
What a dumb dragon... Here, why dont you just attack my face.
You players who do these no damage runs are with a equivocation Super soldiers
Ohhhh thats awesome I figured I lost the chance to play again when it was on ps3! Thanks for sharing and nice job!!!
Hmm no damage but I see him taking hits 🤔
1:07:23 oNE PIECE
Karai is so awesome.
How do you throw on Shredder on level Four?
The art style somewhat reminds me of Grand Knights History on the psp
Same developer, Vanillaware
Good lord! This is absolute god tier gaming ability. Bravo!
this game is a masterpiece
Why no diversity?
Which console I can play this game? 🤔🤔🤔
i already got it
Weapons emblem falcón 💗⭐💖🤘🤘❤️🏆💘🔫🔫🤘🥰🥰👑💫💕♥️🤩👊🎶💌💕🤘🤩🎖️🏅⭐🏆💗🔫💖💗💞🤘💕🤘🤩👊💓🎖️🤩💘👑💌💕🎖️♀️👩💼💖🤘💕♥️🤩👊🥰🎖️👑♥️🏆❤️💕⭐💞🎖️👩💼♥️💕♥️🤩🤩💗💌👑♥️💕🤩♥️🎶💪👑🤘👊🤩🔫⭐🏅🎖️💖🤩
Contra Guilty Gear Hard Coprs Uprising👩💼♀️💞💓💪💪🎶🏅🥰🏆💕😍🤩❤️💘🤘🔫♥️♥️👊💒🥵👊♥️🤘❤️🌴👩💼♀️🌴👩💼♀️🌴👩💼♀️🌴👩💼♀️🌴👩💼♀️🌴👩💼♀️💖🎖️💌💌💪🥰🔫👊🤘🤩🤩💕💞👑👑🔫💒👊🤘❤️🏆🔫💘💓🔫🏅🏆😍😍💗🎖️⭐💖🌴🌴🌴👩💼♀️💞
This game never get old, classic gem 💎 👌